Ragin64

Project 64 Guide for ATI Rage 128 video cards

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To recap, for ATI users, the next best emulator after SupraHLE is Project64 using Jabo's Direct3D7 1.40 video plugin:

Project 64 1.40
- Jabo's Direct3D7 1.40
  - 640x480x32 --> ATI cards run better in 32bit colour
  - Triple Buffer
  - Texture format: 16 and 32 bpp
  - Enable display list culling
  - Change blending mode if invalid for video card: depends on game

The last option you see in the chart is "Change blending mode if invalid for video card". To quote the Project 64 help file:

The ATi Rage 128 does not support all the modes that the emulator uses. So it's always a good idea to enable the option right? Wrong. This feature is "not always successful". On some games it helps, on some it makes it worse. Others don't matter. I've found that it can help correct colours, some transition effects (Smash), and some other texture problems. But sometimes it substitutes wrong colours or makes 3d sprites look more 2d. Does not affect the white splotches (see here).

Should you enable or disable this option? Just experiment with it on and off, but remember that it affects every game differently. Here are some screenshots to exemplify how the option affects games:

  off on
Mario 64
(screenshot
coming soon...)

(screenshot
coming soon...)



zAlbee, Jan. 15, 2002.
Comments? Corrections? Email me at albz@intricus.net